A DDE client application sends a WM_DDE_INITIATE message to initiate a conversation with a server application responding to the specified application and topic names. Upon receiving this message, all server applications with names that match the specified application and that support the specified topic are expected to acknowledge it. (For more information, see the WM_DDE_ACK message.)
WM_DDE_INITIATE wParam = (WPARAM) hwnd; // handle of posting appl. lParam = MAKELPARAM(aApp, aTopic); // appl. and topic atoms
The client application sends WM_DDE_INITIATE by calling the SendMessage function, not the PostMessage function. The client broadcasts the message to all top-level windows by setting the first parameter of SendMessage to -1.
If the client application has already obtained the window handle of the desired server, it can send WM_DDE_INITIATE directly to the server window by passing the server’s window handle as the first parameter of SendMessage.
The client application allocates aApp and aTopic by calling GlobalAddAtom.
To complete the initiation of a conversation, the server application must respond with one or more WM_DDE_ACK messages, where each message is for a separate topic. When sending WM_DDE_ACK message, the server should create new aApp and aTopic atoms; it should not reuse the atoms sent with WM_DDE_INITIATE.
GlobalAddAtom, GlobalAlloc, PostMessage, SendMessage, WM_DDE_ACK
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