The PlayMetaFile function displays the picture stored in the given Windows-format metafile on the specified device.
This function is provided for compatibility with 16-bit versions of Windows. Win32-based applications should use the PlayEnhMetaFile function.
BOOL PlayMetaFile(
HDC hdc, |
// handle to the device context |
HMETAFILE hmf |
// handle to the metafile |
); |
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
A Windows-format metafile does not support the new curve, path, and transformation functions such as PolyBezier, BeginPath, and SetWorldTransform. Applications that use these new functions and use metafiles to store pictures created by these functions should use the enhanced-format metafile functions.
To convert a Windows-format metafile into an enhanced format metafile, use the SetWinMetaFileBits function.
A Windows-format metafile can be played multiple times.
A Windows-format metafile can be embedded in a second Windows-format metafile by calling the PlayMetaFile function and playing the source metafile into the device context for the target metafile.
Any object created but not deleted in the Windows-format metafile is deleted by this function.
To stop this function, an application can call the CancelDC function from another thread to terminate the operation. In this case, the function returns FALSE.
BeginPath, CancelDC, PolyBezier, SetWinMetaFileBits, SetWorldTransform
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